Top 10 Best Game Apps – FaceApp was the most downloaded non-gaming app worldwide for July 2019 with more than 63 million installs, representing a 64x growth from July 2018. The countries with the most installs of the app during this period were India with 25 percent of its total downloads and the United States with 8 percent. The overall top 10 ranking of non-gaming apps worldwide by download for July 2019 is above. App download estimates are from Sensor Tower’s Store Intelligence platform.
WhatsApp was the second most installed non-gaming app in the world for the month with close to 60 million installs. The countries with the most WhatsApp installs were India with 26 percent, followed by Indonesia with 11 percent. Messenger, Facebook and TikTok rounded out the top five most installed non-gaming apps globally for the month.
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Store Intelligence users can see app download estimates for the above apps as well as historical performance metrics on the Sensor Tower platform. Our plans include App Store and Google Play downloads worldwide between July 1, 2018 and July 31, 2019. Apple apps and Google pre-installed apps are excluded. We only report individual installations. Android plans do not include third-party stores. Figures show total installs of all app versions, eg: Facebook and Facebook Lite. Last week, we released our overview of global app revenue and downloads for the first quarter of 2019, which topped $19.5 billion and $28 billion, respectively. Today we release our quarterly Store Intelligence Data Digest, which features the top apps, publishers, categories and trends from the global mobile app ecosystem in the first three months of 2019.
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See our top 10 charts below and get our free Q1 2019 Data Digest for download estimates covering the quarter’s top 20 apps and publishers, along with leading categories, publishers and trends across both stores.
IAC / Match Group’s Tinder surpassed Netflix last quarter to become the world’s top-grossing mobile app for the first time in more than two years.
Facebook continued to dominate the download charts with four of the top five most installed apps overall, while social media phenomenon TikTok moved up to No. 3 and took No. 1 in Apple’s App Store. Its first-time installs in the quarter topped 188 million, up 70 percent year-over-year.
Game revenue was led by titles from Asia, which comprised eight of the top 10 grossing games in the first quarter. Tencent’s Honor of Kings continued its reign at the top of the chart, while Bandai Namco’s Dragon Ball Z Dokkan Battle fought its way up to No. 6 overall. The title’s revenue increased by 29 percent year-over-year and was estimated at $213 million. Impressive growth in Latin America was driven by Garena Free Fire entering the Google Play charts at number 10, while Supercell’s latest release, Brawl Stars, came in at number 7 on the platform.
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In terms of downloads, ultra-casual titles continued to be popular, but battle royale games put up an impressive fight, with Tencent’s PUBG Mobile and Garena Free Fire coming in at No. 2 and No. 3, respectively.
Tencent continued to lead overall app revenue last quarter thanks to Honor of Kings, while IAC, owner of Match Group and Tinder, topped the non-gaming list.
Facebook was back in No. 1 for overall app downloads, while ByteDance owner TikTok climbed to No. 4 and took No. 3 among non-gaming apps. Voodoo remained the leader in game installs, thanks to a steady turnover rate in ultra-casual releases throughout the quarter. Garena Free Fire by Garena was the most downloaded mobile game in the world in February 2022 with 21.8 million installs, representing a 22.7 percent increase from February 2021. The countries with the most installs of the app during this period were India with approximately 41 percent of its total downloads and Brazil with 9.4 percent. The overall top 10 ranking of mobile games worldwide by download for February 2022 is above. Game download plans are from Sensor Tower’s Store Intelligence platform.
Sybo Games’ Subway Surfers was the second most installed mobile game in the world last month with 19.5 million installs, representing a 45.3 percent increase from February 2021. The countries with the most Subway Surfers installs were India with 18.8 percent, followed by Brazil at by 7.8 percent. Merge Master, also known as Merge & Fight, from Homa Games, Candy Crush Saga from King and Roblox from Roblox Corporation rounded out the top five installed mobile games in the world for the month.
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The global mobile games market generated 4.4 billion downloads on the App Store and Google Play in February 2022, an increase of 0.7 percent year-on-year. The No. 1 market for global game downloads was India, which garnered close to 670 million installs, or roughly 15 percent of total downloads worldwide. The United States was No. 2 for downloads with 8.7 percent, followed by Brazil with 7.8 percent.
Goldfinch Studios’ Wordle, which has no relation to the popular web title of the same name that was acquired by The New York Times, had its best month yet for downloads in February. It collected 6.7 million downloads, which is an increase of approximately 171 percent from January 2022. The title was first released in 2016, and until the end of 2021, it had collected only 31,800 installs worldwide. In the first two months of 2022, the game collected more than 9 million downloads behind the success of the viral Wordle web game, developed by Josh Wardle.
Supercell’s Clash of Clans, meanwhile, had its best month since June 2019, hitting 6 million installs in February, up roughly 48 percent year-over-year. The increase in downloads coincided with a new update to the title that included various quality of life improvements, as well as the new “Extra Life for Heroes” feature, which allows players to return a hero to battle without waiting for them to heal.
Do you want to see how the situation compares to the previous month? Check out the most popular mobile games worldwide for January 2022 with downloads here. Store Intelligence users can see app download estimates for the above apps as well as historical performance metrics on the Sensor Tower platform. Our plans include App Store and Google Play downloads worldwide between February 1, 2021 and February 28, 2022. Apple apps and Google pre-installed apps are excluded. We only report individual installations. Android plans do not include third-party stores. Numbers represent total installs across all app versions, eg: Facebook and Facebook Lite. If you click on a link and make a purchase, we may receive a small commission. Read our editorial policy.
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2019 was another stellar year for mobile game revenue. Sensor Tower estimates that global spending on games grew by 12.8% in the App Store and Google Play, from $54.7 billion in 2018 to $61.7 billion in 2019. For some perspective, that’s 74% of all spending in apps of the year, which grossed a total of approximately $83.5 billion excluding Android in China.
Tencent’s Honor of Kings was once again the highest-grossing game of the year, bringing in nearly $1.5 billion in gross revenue. Another title from the Chinese publishing giant, PUBG Mobile, shot up the charts in 2019, reaching the 2nd place on the list with almost $1.5 billion as well. The battle royale game earned nearly $1.3 billion more than in 2018 thanks to its relaunch in China, where it is now known as Game For Peace.
Rounding out the top five were Sony Aniplex’s Fate/Grand Order – which became Japan’s top-grossing game of 2019, usurping Mixi’s Monster Strike – King’s Candy Crush Saga, which boosted user spending by $84.5 million year-on-year, and Pokemon from Niantic. GO, which had its best year ever.
The top ten grossing games generated an estimated $9.7 billion in combined revenue in 2019, up 5.2% year over year. This number accounted for approximately 15.8% of all user spending on games in the App Store and Google Play last year. In 2018, the top ten accounted for 17.2% of all user spending on games.
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Meanwhile, the top 11 to 30 mobile games grossed $8.8 billion, up 15.9% from last year. In 2018, that total amounted to 14.1% of all user spending from both stores, while in 2019 it amounted to 14.3%. This shows that the money from user spending on mobile gaming has become less concentrated in the top ten – and even the top 30 – titles in the global market.
The Big Stories “How well Battle Pass can work in other genres remains to be seen, but the results suggest there could be significant rewards”
If you’ve ever taken a look at the top mobile gaming charts each month, you’ll have noticed that there are few dramatic changes – it’s often the same titles that dominate throughout the year. In 2019, eight games make it to the top 30 grossers of the year, with new entrants including PUBG Mobile, Garena Free Fire, Coin Master, Brawl Stars and Empires & Puzzles.
Between the fresh faces and the old guard, there’s a lot to learn about what drives growth.
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